She’s barely settled in before she is exploring the barn, finding a Looking Glass that belonged to her late aunt (presumably Alice). Ravenlok is a young girl who moves to a small ranch with her family. Think of it as a Return to Oz-style revisit. This is absolutely not a one-to-one adaptation of the novel. Then Tweedledum and Tweedledee or the White Rabbit would turn up, and we’d get a wee reminder of where we were. It’s layered on so thinly that we often forgot we were playing a Wonderland game. You can expect jabberwockies, caterpillars and Cheshire Cats out the wazoo. Most developers, when they decide to set their game in Wonderland, lay the IP on thick. They’re used sparingly a few LEGO bricks in a more fully realised world. Even then, Ravenlok feels like a game that’s tip-toeing away from voxel art. Although we would say ‘trilogy’ is using a pretty loose definition, as the only thing that truly connects them is the use of voxels. They’ve arrived with Ravenlok, which is a lot of things: it’s an Alice in Wonderland game, an Xbox exclusive, a Game Pass day-one addition, and the third in a trilogy with Echo Generation and Riverbond.
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